Monday, August 31, 2009

Section 8 Looks To Beat Halo At Its Own game

By Dave Taylor

Section 8 is a brand new first person shooter game that is so confident in what it offers that it has shrugged off the threat of the bigger boys on the block, namely a new Halo and new Call of Duty game, to launch at the same time as them.

The first thing to note is the size of the multiplayer - Section 8 has clearly recognised the importance of online play to the success of a first person shooter these days. PC gamers can play up to 42 players at once, and 32 on the Xbox 360 with the use of the X-Server technology that Section 8 implements for the first time on the console.

There is only one mode in Section 8 - red versus blue team, but it does include a tactical way to enter the game, using a battlefield overview that shows you the enemy strongholds, and then offers to let you drop far out from the fire and work your way in, or risk it and drop closer by. This eliminates the spawn camping that spoils so many multiplayer games.

Section 8 ensures players can't do all the normal stuff that annoys us so much, like pogoing and running away. Gameplay features like Overdrive, the super speed ability, have cooldowns built in so you need to be careful when you use them. It does however include one thing everyone will love - guns, really big ones.

Powered by the Unreal Engine 3, the graphics in Section 8 are solid and decent. The beta showed that there were plenty of people who enjoyed the online frantic action, and if it can maintain that level, then the game will remain a success.

With so much focus on the multi-player, you need to remember there's a full single player game to enjoy as well. You play as part of the 8th Armoured Infantry, nicknamed Section 8. That's a term from the military for soldiers who have been discharged for being mentally unfit.

Section 8 is out September 11th 2009 and is available for both PC and the Xbox 360.

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